His initial appearance and name have stayed constant for four years. That's just who Scoop is. (Later I realized how much Scoop resembled Crusader Rabbit, a TV cartoon character I adored half a century ago.)
In the first few weeks of playing, I didn't spend many coins on Scoop's furniture, outfits, and fancy food. Each "new day in Pet Society", Scoop would receive additional coins and be told "You are one lucky pet!" He'd invest most of his coins buying the least expensive food, usually apples. Scoop spent his time visiting the pets of friends and of all the pets visiting the Cafe. Scoop and I would feed and wash and brush (remember the brush?) other pets who were in need. And we'd observe all the ways that the pets were dressed and their rooms designed.
We especially looked for elements in the game that the pets interacted with or that moved. I would leave notes in other pet houses to appreciate some nice bit of decoration, ask a question about an unfamiliar item, or to suggest placing certain items on the floor so the pets could play with them - a potential not always pointed out when a player purchased the items.
When Scoop found an item that he could play with at another pet's home, we'd stock his home with those delightful things. Among the distinctive items were the radio that a pet could turn on and dance to, and a pinwheel that the pet blew on to set spinning. There was also a toaster that the pet could make toast pop out of, the only kitchen item at the time that the pets could use themselves.
One of Scoop's first big investments was when ox plushies were being offered at a low price before being removed from the store. We splurged and got a dozen of these plushies that were put together in his yard. He improvised a cowboy look, since there had not been a cowboy theme introduced to the game yet. I helped him with using letter stickers to spell out HOME ON THE RANGE. Visiting pets could assist Scoop in herding the cattle around, carrying one at a time.