Wednesday, May 29, 2013

Occupy Pet Society!

Amazing news today on two fronts. 

This article appeared today on the Forbes website: 
Will The Community Be Able To #SavePetSociety From EA?

Forbes contributor Ewan Spence writes about the cross-section of technology, media & human nature. In the vast pond of 1.1 billion Facebook users, our small group of 32,000 passionate Pet Society players who refuse to move on to other games is being noticed. 

Does family-friendly Disney really want to be associated with a company that's being tagged as a pet-killer? 

How does pulling the plug on games that are still viable, with over one million players per month, affect players? Will those players, not to mention all their friends and relations, ever want to spend money on games they don't own again? Spence has an excellent take on these issues, and how companies should make the eventual shutdown of games a part of their overall plans. 



The other bit of good news, is that someone from the Please Save Pet Society group was able to speak with someone from EA corporate headquarters. They are aware of our stalwart band of pet parents who refuse to go away quietly.

We have 32,000 people from around the world who are actively engaged in an online game that transcends languages and borders and time zones. Pet Society knows no age limits. Some of us are deep into AARP territory. Other are well under the official FB age limit of 13. (Playing under parental supervision, mind you.) 

Somewhere deep inside the most cynical and grizzled of each of us there is a bright, playful,  curious inner child. In the pixels of Pet Society we breathe that air once again. We remember. 

If everyone played Pet Society, we'd have world peace, my husband often says. Seeing the posts in Spanish, Italian, Portuguese, French, and Greek, not to mention whatever they are saying in Kanji or Korean or Chinese -- I have to agree.











Friday, May 17, 2013

Simple Pleasures: Greeting Friends

One of the nicest parts of playing Pet Society is having a circle of friends who are active players, and having your pet visit them every day. This does generate "points" within the game, but it's become a lovely experience in itself, and one that I shall miss profoundly when Electronic Arts shuts the game down forever in a few weeks.  Today's photo sequence shows my pet Tizzy greeting pets of active players. Half of them are real-time friends and half are friends I know only though Facebook, but would be happy to meet some day.


Hedwig keeps a very grand entrance hall and wonderful seasonal theme rooms.

Not sure what is happening on Bocopai's planet, but it's colorful.

I love you, Mr. E, but don't spill your wine glass!

Gustav's red planet is very animated.

Hello, Biddy! A new friend in England.


Greeting to Madison, whose human we still hope to meet in person.

We did get to meet Yogi's human in person after years of internet correspondence.



Miss Bubbles is surrounded by hungry petlings, not unlike her human.


Scoop has a party going at his winery. 
The beautiful backdrops were created by Pet Society artists, 
and could be purchased within the game with coins you earned as you played.
This one looks like the Sonoma Valley wine region.


Miss Hiss knows it's fun sometimes just to enjoy the sweetness.

More sweetness with Sprite. 

 Nana needs a drink after all her work to Please Save Pet Society.

My real-life friend's pet Lilac has wise words on her crawl: 
"I am very sad to know Pet Society is coming to an end. 
Lilac will always love you and live on in spirit."

Love is what it's all about.
No one can stop us from loving our Pets, and the humans behind them.




Tuesday, May 7, 2013

Remembering The Fun Times

I just took a trip down memory lane as I searched out and compiled a list (lower right) of some of the appearances our pets Scoop and Tizzy made in another blog we enjoyed, Pet Society Anonymous. The writer has moved on to other endeavors, but her blog remains as a chronicle of week-to-week changes and the sheer inventive play the game inspired.

Here are some teaser photos that showcase the variety of imagination Pet Society inspires.


Tizzy, left, was thrilled to be included in this photomontage tribute to Sex and the City. Cocktails had just been introduced, carefully labelled as "juice." Parties had not yet been introduced, so having an image with four pets in the same room was quite thrilling. 

Tizzy was besotted with the New York fashion theme and redecorated her own room in a similar manner. Shortly after this photo was taken, I placed the cosmo glass on the floor while rearranging the furnishings. James was watching as Tizzy helped herself to the cocktail, which she downed glass and all as we were helpless with laughter. It was a large drink for a small pet!

Scoop gained renown for his gardening skills. There was an art to growing and harvesting the vegetables, and Scoop worked diligently to assemble cabbages of various sizes. 


But Sccop's true noteriety came when he decided in 2009 to create Burning Pet, his own fantasy of what Burning Man must be like, constructed out of various objects available within the Pet Society game. 


Everyone was welcome at Burning Pet, even Hideeni. The Pet Society artists/animators supplied various costume changes, such as the sporadically erupting volcano mask that Scoop is wearing, which fit well with the theme. There were also potions that induced interesting effects. Our friends who are Burners were quite amused at what Scoop was able to accomplish. We'll leave it to James to tell that story later.

For those of us who don't draw, it's great fun to see a children's storybook unrolling before your eyes. You just added a little imagination -- like being a kid again. 




Sunday, May 5, 2013

Passionate About Pet Society

There's a story here, about a unique, beautiful, nonviolent game that can be enjoyed by players no matter what their language.

When the history of online social gaming is written, I hope someone recognizes that Playfish was able to put lightning in a bottle. With simple, nonverbal choices, people of any age from countries around the globe could enjoy an online experience that could have been elevator pitched as "Second Life for Three-Year Olds." Pet Society was a beautiful, relaxing experience that you could share with friends no matter how far away in space or time. No matter what your age, part of you could touch that sweet, direct enjoyment of life that we see in toddlers, and dimly recall within ourselves.


What no one may have banked on is the degree of passion that people came to feel for Pet Society. In the three weeks since Electronic Arts announced that Pet Society would end on June 14, players from around the globe have banded together on Facebook. The largest group, Please Save Pet Society, has nearly 30,000 players from around the world, posting in many languages, with one common message: "EA, don't kill my pet."

What is this lightning in a bottle?  In Pet Society the onscreen arrangement of pixels that constitutes your pet becomes part of your life, like a beloved household pet that greets you every day. Emotionally, shutting down this game is like having animal control come and euthanize your healthy pet in real life.  Through some kind of magic, the pets take on a personality and identity. You can make choices about color and features and gender. The pet seems to have a mind of its own.

Tiny choices in setting up the game ecology created something larger, a love that transcends language.  "Pet Society" in other countries is the equivalent of "Humane Society" in the U.S. The love of pets and desire to help them runs deep in humanity.


Do game companies have any idea who their true market is? Who are their "whales"? (That's apparently the industry term for people like my husband and I, who spend money on games we like, as a vote of confidence.) To announce the closure after a recent promotion offering a discount rate on the "Pet Cash" you use in the game, with no alternative for transferring that money to any other game, left many people feeling burned. This has happened with other games, driving down the number of "whales" who will continue to support the industry.

Do game companies realize that their players are not all teenagers? And that they have memories? How is it profitable to anger and alienate millions of players? Many are vowing to Boycott EA, or simply to never spend money on online gaming again.

How can a company that was worth $300 million be thrown away in less than three years? The brilliant game designers and artists who created this tiny wonderland of Pet Society were given pink slips, when they deserve creative accolades. Work groups around the globe have been laid off. What kind of crazy world is it, where it makes economic sense to chew talent up, then spit them out?

Sadly, last week Electronic Arts refused the request of Pet Society users to keep the game in a grandfathered state. We don't need the quests, the weekly themes, and the constant parade of new swag. We simply want to continue to spend time in this charming and creative place, where you never know quite what is going to happen as you visit your friends. It's been a quiet place to unwind, and to marvel at what your friends' pets have been up to. It's not about the levels, or the "new high score" you achieve.


I hope some other company is able to buy Pet Society. They would rightfully earn the gratitude of over a million active players, and the respect of those players' friends. On pages that monitor stats of active users (appdata.com), Pet Society ranks 121st in all apps on Facebook, including non-games like Pinterest and Yahoo.  Surely there is some value in a loyal following.

The illustrations in this post were done by Pet Society players around the world, and shared on Facebook. Hope to give proper credits later. Please comment if this is your art, and how you would like to be credited. 











Friday, May 3, 2013

The International Appeal of Pet Society

Just found, via LinkedIn, of all places, a Spanish language gaming blog with a post that appears to be about Saving Pet Society. (My Spanish, sad to say, is what one learns growing up in California, where navigating maps and menus is a basic tool for social survival.)

Some great art work transcends language, as the original Playfish game did. This must have been done for one of the theme weeks.




Pet Society players are exhorting their friends to play as long as the game is there, in hope some company will think an established game with a million players a month is worth acquiring. 



And of course the moral:



Spanish readers, please visit this blog and share your thoughts! 

http://www.melocotonyregaliz.com/2013/04/campana-contra-el-cierre-de-pet-society.html

Pet Society transcends borders.


Tuesday, April 30, 2013

Videos: A Look At Pet Society through YouTube

Some wonderful home-grown videos are surfacing on YouTube, from the international base of Pet Society players.




This one minute video was created by Jamie, an engineer from Singapore. The footage shows the pets visiting each other, a key act in Pet Society. The original game was designed by Playfish to transcend language, and featured theme weeks from many different countries.



"Adios, Pet Society" is another short, loving tribute to the joy of the game. The author is fluent in many languages and may have picked Spanish for the titles because Pet Society has many players who speak it.


A longer but quite charming 5-minute tour-de-force from the French: a Pet Society homage to Disney's Snow White.  The Pet Society scenes were created from bits of art that you can buy within the game and arrange as you wish. Then the auteur must costume the various pets and lure them into posing -- they can be just as difficult as real-life pets or children in that respect! 

So in a few minutes, without having to play the game, you have had a glimpse into the sweet world that is slated to vanish on June 14, 44 days from now. 

PS -- If you are hiring for video games, any graphic artists or game designers who have Playfish or Pet Society on their resume should go to the top of your pile. This is wonderful work.







Uprising: The Pets Fight Back!

It's been only two weeks since Electronic Arts announced that they would shut down their Flash-based games, including Pet Society, a game played by millions around the globe.

EA may not understand that Pet Society more than a game whose players can be moved on to the next shoot-em-up. Playfish -- the company that originated Pet Society, which EA bought for $300M in 2011-- put lightening in a bottle. They created a magical, creative environment where the pixilated pets seemed to take on a life of their own. The nonverbal environment transcended borders, and drew players from every country with internet access.

By corporate standards nowadays, it apparently makes sense to spend $300M one year and shut down the operations completely two years later. To Pet Society players, shutting down this game is like losing a beloved family pet because the animal control officer exterminated them. A business decision is affecting not only the lives of thousands of employees around the globe who are getting pink slips but millions of players who are vowing to never spend money on a game again, or boycott any EA products. (Note: if you are a hiring influence, snap up any artists or game designers who worked for Playfish, particularly on Pet Society because they do brilliant work.)

Pet Society players are banding together. Within hours there was a petition on change.org urging EA to save the game (over 16,000 signatures so far, somewhat hampered by being a US-based, English-speaking site). Several groups formed on Facebook; SavePetSociety has over 27,000 with people posting in many languages. Others are putting up blogs, like this one. People who don't tweet are learning to use Twitter.

Some wonderful videos capture the interactive magic of Pet Society; will be posting links separately.

Today EA may be realizing it has some unhappy customers. But this is not the answer.


Message: We love this game. It transcends language. We appreciate the peaceful haven it provides, a space you can share with your children, a consolation in times of stress and illness, an outreach to friends across the miles who have their own troubles. We marvel at the creativity of the game designers who supply such wonderful items to use within the game. We laugh at the photos we can take as our pets interact with each other and their environment. We remember in our hearts what it was to be a child.

For every nine people who are mad as hell and walking away from spending money on games at all, or boycotting EA, there is one who wants to see Pet Society preserved in some fashion. Some of us are willing to pay for a subscription-based service, if that is what it takes. We don't need new swag or quests; we just want to see our pets and visit their friends around the world. There's enough material in the game as it is to play with for years to come.

I fervently hope some arrangement can be reached before EA scraps the code and scrubs the servers on June 14. This game does not deserve to die.